Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 06-02-2014, 06:51 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
Default

Figured I might as well complete the set... although the sword should probably be thicker.



Learned something in the process: if you make a one-handed model, make sure to give it the e_TextureNormal0 property, even if you're just gonna leave the value blank. If you don't, weird, tenacious interference patterns will show up when another model appears in the other hand. Not nice.

Texturing remains the tough part of all this. Baking normal maps that a) aren't impossible to notice and b) don't make details look kinda off (like in the third pic -- no idea why it's cutting a "V" through the lower sections) is tricky too...
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:44 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3