Back in 2007, I was working on a little project for fun to see what I could bring over into EQ from WoW. Surprisingly, I was able to get quite a bit in minus the particle effects.
Also, /wave Skorpious2k. Miss ya buddy - It's been a long long time.
One last edit: A tip for importing your own custom zones. Create maps for Quake 3 Area first and then use the converter that WindCatcher built into OpenZone. I had more luck with UV mapping while importing quake maps than I did importing 3ds or obj files as terrain/objects given the severe limitations of s3d files. I really wish that Windcatcher wrote in support for the newer eq zone format which supported bump mapping and much a higher polycount.
__________________ Packet Loss Current project:
Dark Horizons
Formerly "Richardo"
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