Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 06-09-2014, 05:26 PM
Packet's Avatar
Packet
Hill Giant
 
Join Date: Jun 2010
Location: Omicron Percei-8
Posts: 106
Default

Back in 2007, I was working on a little project for fun to see what I could bring over into EQ from WoW. Surprisingly, I was able to get quite a bit in minus the particle effects.













Also, /wave Skorpious2k. Miss ya buddy - It's been a long long time.




One last edit: A tip for importing your own custom zones. Create maps for Quake 3 Area first and then use the converter that WindCatcher built into OpenZone. I had more luck with UV mapping while importing quake maps than I did importing 3ds or obj files as terrain/objects given the severe limitations of s3d files. I really wish that Windcatcher wrote in support for the newer eq zone format which supported bump mapping and much a higher polycount.
__________________
Packet Loss
Current project:
Dark Horizons

Formerly "Richardo"
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:00 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3