Quote:
Originally Posted by Pectabyte
The zone importer crashes for me every time I try to convert an s3d to eqg.
I've tried running the program as administrator but it still crashes.
Anyone else having this problem?
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I may have overstated how easy it would be!
The conversion feature is not complete. I found where highpass is crashing it but some things are unclear -- seems like the first texture reference in each mesh is invalid, but necessary to line everything up correctly. Stuff around the top of the zone and all water surfaces aren't getting textured as a result (although some of that might be related to animated textures -- which I'm not sure how to do for EQG zones yet, although I think it's possible). Will need to take a closer look at all that.