Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #25  
Old 09-19-2014, 10:17 PM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
Default

Quote:
Originally Posted by Gnomish1987 View Post
If one did use a PNG in lieu of a BMP, could one delete the parallel BMP files and the PNG ones would be loaded in their place even with an old zone/model? (For instance, if I wanted to make a brown Old Froglok to overwrite the base Old Froglok texture.)
Yeah. The client has no expectations about what format a particular image will be in. Any BMP or DDS file could be replaced with a PNG or JPEG without problems. It just looks at whatever's there, sees if it can figure out the format it's in, and sends it off to the correct decoder for that format.

The only caveat is that, due to internal references in the .wld files, the name of the image file needs to be exactly the same as the original one you want to replace, including the extension. So if you wanted to replace "frglg0101.bmp" with a PNG, that PNG would need to be renamed to "frglg0101.bmp". The extension doesn't really matter. I'm pretty sure some of the official texture updates for older zones are actually DDS files even though they have a ".bmp" extension -- changing the names inside the .wld is a bit of a pain.

Quote:
Originally Posted by Gnomish1987 View Post
However, while I can get full use out of the Model Viewer, EQGExport still doesn't want to play nice. It simply opens, prompts for the S3D directory, populates the list of .s3d files, then does nothing further. I'm able to select a given .s3d file, but nothing comes up on the next column. Right-clicking does nothing.
Now that I'm really not sure what to say to :( Both tools are pretty much identical up to the point where it decides exactly what should show up in the second column. Right-click should bring up a the menu regardless, too... I re-uploaded my most recent files just in case that helps (zlib is now included too).


Maybe I should actually make a thread for EQGExport ;p
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:52 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3