Jumping NPCs is most likely due to map file issues server-side. If a zone has been changed at all, it may require a new map to be created with azone2. I haven't seen any issues with NPCs jumping in RoF2 any more than in previous clients yet. Though, I think the new way maps are handled now in the server may have more issues for all clients than the older map system. I haven't really looked into that yet.
Have you compared how the rats appear in Tutorial on any older clients to make sure it is specific to just RoF2?
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