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Old 01-13-2015, 02:56 PM
Riklin
Hill Giant
 
Join Date: May 2003
Location: Tacoma, WA
Posts: 229
Default Extraneous Numbers in text After Latest Compile

I updated my source and recompiled a couple days ago. Ever since then when talking to quest mobs, or as a GM, searching for spells or items during quest construction, a bunch of numbers are being inserted with each item or enclosed text.

For instance here is an excerpt of what happens when you hail Magus Alaria in the Guild Lobby.

Magus Alaria says 'Greetings, Woody. As you may have guessed I have been sent here by the Wayfarers Brotherhood to assist those that dare subkect themselves to our magic. I promise you I have trained long and hard to be up to the task. I only rarely make the type of mistakes you may have heard about regarding these spells of travel. Come, let me know where you would like to go and I'll send you on your way. I can send you to any of the Wayfarer camps in
[07A12D00000000000000000000000000000000000000000000 000000000Butcherblock],
[07A12E00000000000000000000000000000000000000000000 000000000Commonlands],
[07A12F00000000000000000000000000000000000000000000 000000000Everfrost],
[07A13200000000000000000000000000000000000000000000 000000000North Ro],
[07A13100000000000000000000000000000000000000000000 000000000South Ro],
[07A13000000000000000000000000000000000000000000000 000000000Nedaria's Landing],


Any ideas how to fix this?

Rick (HallsHavoc)
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