Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Tools

Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old 07-10-2015, 12:02 PM
Telin
Fire Beetle
 
Join Date: Jun 2012
Posts: 11
Default

You can use the actor emitter definition file for any weapons or armor effects. It can apply particles to any part of the body and you can apply several at one time.

The environmental emitter definition file can place particle effects within a zones geometry by using location coordinates.

I haven't found how to add effects to an object alone. If they're stationary in the zone or on a character model it's easy to make it look like they're attached.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:15 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3