Quote:
Originally Posted by Ketzerei84
I agree with this to a certain extent. I found that the method behind raids in DoN was more suited to the 'current state of the game' as it were. There were 12, 18, 24, 42 and 54 man raids. Considering the state of eqemu, I propose retuning raids to be 18man appropriate. It isn't precisely 'classic' but it fits with a re-envisioned eq -progression atmosphere. I'd also retune group instanced content(admittedly it's not a thing pre-ldon) for 3 players instead of 6. This could easily be done by reducing mob hp only, while leaving abilities as they are. Making it challenging, but appropriate, for smaller teams.
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SoD has made me hate 18 man raids on small player base populations basically indefinitely. It had no real in between that server was bottom and top heavy with no middle like a intro and a climax with no filler. If your going to scale raid sizes scale it to 12 man it better fits EQemu player sizes and is far more casual to organize considering EQ has a horrible clunky raid UI in contrast to most raid games antique as hell dunno if newer clients fixed that or not.