I've been digging into the item table to figure out how all the different fields are used, seeing how they might be laid out in such a way as to somehow make 283 or so columns sanely editable, to help with EOC UX. Also wanted to get an item window renderer working.
I figured as long as I was figuring out field usage and layout and stuff, I may as well make it functional to save and create items as well.
Here's what I put together over the last week. It's a little raw and the fields need to be split into more tabs so they're not so claustrophobic, but it's fully functional, and speedy (after the initial db/icon loading at startup).
It's fun to play with.
https://github.com/Shendare/EQEmuItemEditor/releases/
Screenshot:
![](https://cloud.githubusercontent.com/assets/12705257/9159183/b5a2359c-3ed8-11e5-9e19-c288c4bb5407.png)