Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-05-2015, 11:16 PM
Trackye
Sarnak
 
Join Date: Feb 2008
Posts: 87
Default Needscure crash?

Admittedly I have not updated to latest version am about 2 commits behind.

But almost EVERY single crash my server has includes this info
Code:
[11-05-2015 :: 11:33:26] [Crash] c:\users\andrew\desktop\everquest\zone\bot.cpp (12789): Bot::GetNeedsCured 
[11-05-2015 :: 11:33:26] [Crash] c:\users\andrew\desktop\everquest\zone\bot.cpp (12369): EntityList::Bot_AICheckCloseBeneficialSpells 
[11-05-2015 :: 11:33:26] [Crash] c:\users\andrew\desktop\everquest\zone\botspellsai.cpp (990): Bot::AI_IdleCastCheck 
[11-05-2015 :: 11:33:26] [Crash] c:\users\andrew\desktop\everquest\zone\bot.cpp (2709): Bot::AI_Process 
[11-05-2015 :: 11:33:26] [Crash] c:\users\andrew\desktop\everquest\zone\bot.cpp (2025): Bot::Process 
[11-05-2015 :: 11:33:27] [Crash] c:\users\andrew\desktop\everquest\zone\entity.cpp (481): EntityList::MobProcess 
[11-05-2015 :: 11:33:27] [Crash] c:\users\andrew\desktop\everquest\zone\net.cpp (467): main 
[11-05-2015 :: 11:33:27] [Crash] f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup 
[11-05-2015 :: 11:33:27] [Crash] f:\dd\vctools\crt\crtw32\startup\crt0.c (165): mainCRTStartup 
[11-05-2015 :: 11:33:27] [Crash] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 75BF337A) 
[11-05-2015 :: 11:33:27] [Crash] 75BF337A (kernel32): (filename not available): BaseThreadInitThunk 
[11-05-2015 :: 11:33:27] [Crash] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77BE92B2) 
[11-05-2015 :: 11:33:27] [Crash] 77BE92B2 (ntdll): (filename not available): RtlInitializeExceptionChain 
[11-05-2015 :: 11:33:27] [Crash] ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 77BE9285) 
[11-05-2015 :: 11:33:27] [Crash] 77BE9285 (ntdll): (filename not available): RtlInitializeExceptionChain

Starts with Needscure section and leads to crash.

I am going to update to see if it persists but did not see anything in changelog that indicated this was an issue that had been fixed.

Thanks!
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:45 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3