Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Server Code Submissions

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-03-2016, 10:49 AM
image
Demi-God
 
Join Date: Jan 2002
Posts: 1,290
Default Deadlock in TCPConnection::ClearBuffers from FinishDisconnect

I am pretty confident my world server encountered this issue after doing a code inspection and it seems the eqemu code is still susceptible to this problem.

https://github.com/EQEmu/Server/blob...ction.cpp#L293 -> https://github.com/EQEmu/Server/blob...ction.cpp#L310 -> https://github.com/EQEmu/Server/blob...ction.cpp#L504

we double lock MState which is not possible so it becomes a deadspin/deadlock whatever you want to call it.

Need to remove the lock of MState in ClearBuffers: https://github.com/EQEmu/Server/blob...ction.cpp#L504

So far no issues in my testing, but its hard to test all disconnect paths manually so gotta let it run.
__________________
www.eq2emu.com
EQ2Emu Developer
Former EQEMu Developer / GuildWars / Zek Seasons Servers
Member of the "I hate devn00b" club.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:15 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3