Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Feature Requests

Development::Feature Requests Post suggestions/feature requests here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #16  
Old 04-14-2017, 12:41 AM
Coenxai's Avatar
Coenxai
Hill Giant
 
Join Date: Dec 2013
Posts: 151
Default

Quote:
Originally Posted by ChaosSlayerZ View Post
I am not exactly sure what BT_Undead is? and how its different from just Undead?
BT is just BodyType -- so when I said BT_Undead, I'm basically just saying undead.

You can set up multiple factions to function differently. For instance, here are some factions that I use:

Undead KoS (-32000)
Undead KoS Assist (-32000, assist other undead in trouble)
Undead (0, won't attack, yay!)
Undead Assist (0, won't attack, yay! assist other undead in trouble)
NonNec KoS (undead that's KoS to everyone except necromancers)

That code I mentioned will only take the KoS conned mobs and make them attack higher level players if they exceed the undead threshold. Make sense?
Code:
RULE_INT(Aggro, UndeadLevelAggro, 6)
(GetBodyType() == BT_Undead && MyLevel >= RuleI(Aggro, UndeadLevelAggro))
__________________
"The true sign of intelligence is not knowledge but imagination."
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:22 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3