Question Updating the looks of EQ1
			 
			 
			
		
		
		
		I have a question 
 
I have been learning how to create 3d models for video games using Gmax and I have just started trying to learn Blender. I was wondering if it would be very hard to update areas/models for EQ1. Would the engine be able to handle adding more pollys to say the ground, hills, rocks, trees and so on? 
 
The one game I have always loved is EQ1 from Classic to Velious. However it is really out dated looking so I was thinking if it was as easy to do as it is for Neverwinter Nights that I may look into creating updates for it. 
 
All this said I'm not a fan of how Sony made HighHold Pass and other zones look with the updates they did. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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