A few more tweaks to the 'jitter' code.
If casters have target reflection and the target is rooted, they will now attempt to move out of melee range only, not the full caster range as they do without target reflection.
Also, modified the position calculation code to accept non-heading change position updates.
This helps a little when bots 'adjust' themselves during combat. (They did a lot of facing movements before...)
I know there are still issues and they will be addressed as I find solutions for them.
You are welcome to report ANY bot movement or targeting problems here since the re-work affects both areas directly.
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Uleat of Bertoxxulous
Compilin' Dirty
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