Quote:
Originally Posted by Huppy
Hey Almusious, I just got around to testing this out, this morning. I couldn't get any response out of the NPC with it.
The initial hail>follow script will serve it's purpose, but thinking ahead, would open up an exploit with conflicting players.
Could end up with 2 players (or more) spamming the npc with "Hail's" to steal it away. Would be funny to watch, lol
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The code is all fubared, wasn't paying much attention, for that I'm sorry. $entity should be just that, so $npc or $client, I would probably put the entity variable on the $npc, since it's getting depoped. Speaking of which that is off too, quest::depop($npc->GetNPCTypeID()) is how that line should be, according to the wiki.
Heck those conditionals look off as well, mustve been the ambien, sorry.