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Old 01-08-2019, 05:10 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
Default Varlyndria Server - Coming Jan 2019



Greetings everybody,

I have been developing a new Varlyndria server for well over 3 months now and it will be available to play in January of 2019 by the end of this week.

OFFICIAL FEATURES ADDED TO THE SERVER SO FAR
• ROF2 client only.
• Level 50 cap because it fits well with this server, as well as a custom AA system. (more info below)
• All equipment of level 50+ has been changed to level 50 rec/req.
• No Bots or Mercenaries this time. They would defeat the purpose of the class pets I made.
• Custom NPCs added and some custom quests. This is a work in progress and more will be added as the server grows.
• There is an NPC that will fix stuck characters in New Sarith. He'll send every one of your toons to Plane of Knowledge. Very easy to use and works great.
• 2 boxing allowed but only 1 character online per account. Donation Tier 1+ allows max of 4 accounts per IP.
• Shared Bank is working fine because you can't be online with 2 characters of the same account.
• Very fair and user friendly donation tier system. NPCs handle pretty much everything account wide.
• No Class Path system this time. I have decided to go with a new vision with this server that offers even more fantasy without locking you up.
• Spells, Songs, and Discs, are now purchased from custom vendors.
• The old Spell, Song, and Disc vendors have been removed.
• Spells, Songs, and Discs, now cost far more platinum to purchase.
• Obtaining money will be important to progress your character.
• There are 16 spell categories that can now be purchased. (See class cards)
• The new hub zone (Sarith, City of Tides) has a portal master that will get players to various main player-friendly locations.

• Custom locations that sell Spells, Songs, and Discs, are designed to toss you into the fantasy of that theme.

• All 16 Classes have a much larger variety of spells and abilities they can use now, but there are a lot of restrictions to keep class identity.
• All spells, songs, tomes, etc, have been changed to No Trade. This is to prevent a huge amount of money abuse.
• A lot of changes to spells have been made and many new spells have been added to the game. You will immediately notice if you're an EQ veteran.
• Class Cards (Details on Affinity Levels) have been added to the forums. This is a level penalty system -- Higher numbers are bad. Low are good.

• Almost all abilities are now very fast casting but have longer cool downs. Bard songs have remained unchanged and they can twist.
• Bards can use Disciplines from level 1 now to give them some staying power as a fighter if they so choose to purchase them.
• Bards use Disciplines to summon pets now starting with their first pet at level 13.
• All classes can use pets and have various level penalties based on class.
• There are over 1200 custom pet spells (Including Ranks) distributed over the 16 classes.
• Players who prefer to go petless can get a strong affinity buff like fire, water, etc.. that procs a strong unresistable nuke.
• The nuke has a chance to go off when you fight in melee combat, fire/throw a ranged weapon, use a harmful discipline, or cast a harmful spell.
• All petless buffs (Lone Wolf) will destroy your pet with reclaim energy, and casting a pet will remove any Lone Wolf buff that you have on you.
• Players can progress through more difficult PEQ content solo/group with the Blessing of the Tides system.
• To gain ranks of this persist-after-death buff, players need to speak to the Keeper of the Tides in Sarith City.

• The Keeper of the Tides will provide you and your pet 1 rank of Blessing of the Tides for every 50 total ability scores you gain beyond 600.
• Ability Scores are: STR, DEX, AGI, STA, INT, WIS, CHA (The 7 main stats)
• AGI and Heroic AGI have been nerfed in their evasion and dodge. Points of AGI still count for Blessing of the Tides so it's always useful.
• Custom AA system that uses AAs from Serpents Spine down. All of the character sheets look very good with no buggy "unknown" AA's or any of that.

• Players can get AA points at level 1 and up by killing creatures. The chance to gain a point is 1% per level per kill. This works in groups and solo.
• All AAs can be purchased with the level cap at 50. Levels changed on thousands of AAs.
• The NPCs killed to have a chance at gaining an AA point have to be your level or higher.
• Dria, the Wise will raise your 7 main ability scores even further for AA points, so your blessing of tides buff gets stronger and stronger.

Last edited by Drakiyth; 01-08-2019 at 05:58 PM.. Reason: Forgot to include the date in title.
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