Add Spawn Based on Existing SpawnGroupID without SQL?
I've been adding in missing NPCs, and would like to know if this can be done while using the client. I realize you can use #npctypespawn to spawn a specific npc, but what about a command to add a spawn based on an existing spawngroup? Is this possible?
For instance, there is a particular obolisk in Nektulos that has undead around it. The PEQ database spawns with a single npc there. There is actually 3 npcs that spawn there. All of them appear to be the same types of npcs that are in a specific spawngroup. How can I add basically duplicate spawns in a different location?
Have I once again missed something that already exists? Thanks and even after screwing around with my own server in my spare time for a few years, I still have yet to totally master tweaking npcs.
Thanks,
Rikkin (owner of Halls Havoc server)
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