Boss spawn after kill count.
What I'm trying to accomplish is have a boss spawn after a certain number of spiders are killed. I have a working qglobal that counts how many spiders are killed, but I don't know how to accomplish the actual spawning. If I use quest::spawn then it'll spawn multiple instances of the boss. What I'd prefer to do is once is a certain number of spiders is killed, have it enable a disabled entry in the spawn2 table, and then after the boss is killed then disable that same entry. Is there a way to accomplish this?
I remember back in the day there was a page that went into each table on the database. I was trying to figure out the spawn conditions table but I couldn't find that page. Was it taken down?
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