Yet another model question, how to convert/open .mod files extracted from EQG?
I'm interested in getting some of the GoD/OoW character models, I managed to get textures and some kind of mesh out using EQGExport.
I'm not familiar with .mod files and trying to convert it using my usual go tos hasn't been successful. Ideally, I'd like to convert them to obj files, I can re-rig them later.
I tried searching but didn't find anything too concrete for the actual mod conversion itself.
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