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Old 12-18-2021, 04:41 PM
Fixxer007
Fire Beetle
 
Join Date: Dec 2021
Posts: 11
Default logon Server Issues

Hello,

From the LAN, I am able to log into the local logon server, create a character, and log in and play with no problems.

From the WAN, a user can still connect, create an account and create a character, but when they press "Enter World", the client disconnects and dumps them to the server select screen.

Here is a copy of the server's eqemu_config.json file:
Code:
{
   "server" : {
      "chatserver" : {
         "host" : "PUBLICWANIPADDRESS",
         "port" : "7778"
      },
      "database" : {
         "db" : "peq",
         "host" : "127.0.0.1",
         "password" : "*****",
         "port" : "3306",
         "username" : "****"
      },
      "directories" : {
         "opcodes" : "assets/opcodes/",
         "patches" : "assets/patches/"
      },
      "files" : {
         "mail_opcodes" : "assets/opcodes/mail_opcodes.conf",
         "opcodes" : "assets/opcodes/opcodes.conf"
      },
      "mailserver" : {
         "host" : "PUBLICWANIPADDRESS",
         "port" : "7778"
      },
      "qsdatabase" : {
         "db" : "peq",
         "host" : "127.0.0.1",
         "password" : "*****",
         "port" : "3306",
         "username" : "****"
      },
      "world" : {
         "address" : "PUBLICWANIPADDRESS",
         "key" : "********************************",
               "loginserver1" : {
                    "account" : "*******",
                    "host" : "login.eqemulator.net",
                    "legacy" : "1",
                    "password" : "***********",
                    "port" : "5998"
               },
               "loginserver2" : {
                    "account" : "",
                    "host" : "PUBLICWANIPADDRESS",
		    "legacy" : "0",
                    "password" : "",
                    "port" : "5998"
               },
         	"loginserver3" : {
         	    "account" : "",
       	            "host" : "login.projecteq.net:5998",
                    "legacy" : "1",
                    "password" : "",
                    "port" : "5998"
               },
	 "longname" : "Bad Omen PEQ Server (Private)",
         "shortname" : "BO Server",
         "tcp" : {
            "ip" : "127.0.0.1",
            "port" : "9001"
         },
         "telnet" : {
            "enabled" : "true",
            "ip" : "PUBLICWANIPADDRESS",
            "port" : "9000"
         }
      },
      "zones" : {
         "defaultstatus" : "0",
         "ports" : {
            "high" : "7400",
            "low" : "7000"
         }
      }
   }
}
The login.json file looks like this:
Code:
{
   "account" : {
      "auto_create_accounts" : true
   },
   "client_configuration" : {
      "sod_opcodes" : "assets/opcodes/login_opcodes_sod.conf",
      "sod_port" : 5999,
      "titanium_opcodes" : "assets/opcodes/login_opcodes.conf",
      "titanium_port" : 5998
   },
   "database" : {
      "db" : "peq",
      "host" : "127.0.0.1",
      "password" : "*****",
      "port" : "3306",
      "user" : "*****"
   },
   "logging" : {
      "dump_packets_in" : false,
      "dump_packets_out" : false,
      "trace" : false,
      "world_trace" : false
   },
   "security" : {
      "allow_password_login" : true,
      "allow_token_login" : true,
      "mode" : 14
   },
   "web_api" : {
      "enabled" : true,
      "port" : 6000
   },
   "worldservers" : {
      "dev_test_servers_list_bottom" : false,
      "reject_duplicate_servers" : false,
      "show_player_count" : true,
      "special_character_start_list_bottom" : false,
      "unregistered_allowed" : true
   }
}
I look in the logs show something interesting, which may be some confusion with Network address translation... I'm not sure what to do about it though at this point.

Code:
[Login] [Info] New SoD+ client connection from [IPOFCLIENT]
[Login] [Info] Attempting password based login [ACCOUNTNAME] login [local]
[Login] [Info] login [local] user [ACCOUNTNAME] Login succeeded
[Login] [Info] Client authentication response: world_address [INTERNALROUTERIP] client_address [IPOFCLIENT]
[Login] [Info] Sending Client Authentication Response ls_account_id [27] ls_name [local] name [ACCOUNTNAME] key [**********] ls_admin [0] world_admin [0] ip [IPOFCLIENT] local [0]
[Login] [Info] Client disconnected from the server, removing client
Is it right that the internaal router IP address show up as the world_address?

I have tried looking through other posts, but most of them contain outdated references or don't have a solution to this problem. Would anyone be willing to help me out with figuring this out?

Thanks.
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