I was piddling around, to get some brown texture on those old skellies. The global_chr.s3d has both sets of white and brown (13 of each).
Most of the model textures get pulled from there, but the head and hip get pulled from the gequip5. I used the head and hip textures from the global_chr, converted them to dds and I seem to have got the color I wanted.
BUT there's still a glitch to work out. If you look close enough in the pic below, the brown skelly's head is mounted upside down, (his jaw on top of head), haha
If anyone has any ideas, feel free to wing it.