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View Poll Results: Would you prefer/highly suggest that kunark is enabled?
Yes 51 85.00%
No 9 15.00%
Voters: 60. You may not vote on this poll

 
 
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  #22  
Old 06-30-2003, 12:15 PM
Slayden
Hill Giant
 
Join Date: Jun 2003
Location: PA
Posts: 203
Default k

Answers to those
1) this part we've already planned, its going to be basically totally old-school style, there will be quest NPC's, soulbinders, merchants, leaders, guilds, banks, and normal stuff in citys. There will be no transporters of any sort. Its either walk or offer a friendly druid/wizzy (porten business is back ). Many of the wizard spells are including so there is TLC/ ports to zones that werent in the original EQLive.

2) Working on those =D and yes, there will be lots of quests.

3) I believe it does, mobs will wander as they are supposed to, and the ones that are ment to stand will stand

4) We do have a very Original thing going for the server, some of the bigger stuff wont be realised untill the upper levels. Theres more on that, will update later

And as for the Kos/ally blah blah standing, Yes it will be extremely close, or as close as possible to EQLive.

5) The server wont be completely RP, we are encouraging more pvp, if you've ever played Tallonzek on EQLive, then you'll have a good idea on what we're going for. Only there isnt as much of a dramatic difference in gear, and it wont be as chaotic and un-balanced.

All zones after spawning are carefully tested, 1 by one, making sure everything works well and correctly (like EQLive hopefully). First by ourselfs, then the release of Beta, and ofcourse the final opening :o !!!

-Slayden
 


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