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Old 10-06-2003, 09:39 AM
jackfrost
Fire Beetle
 
Join Date: Oct 2003
Posts: 6
Default Bugs from StudentQuest (running DR4)

I'm not sure if anyone has posted these before, but figured I'd post em.

1.) As mentioned in a DR3 bug post, 100% Weight Reduction bags are non-functional, while bags that are not 100% work perfectly... Notice, I haven't tested every single bag in the game, but several and this seems to be the pattern.

2.) Items with triggered spells are almost always summoned with 0 charges and/or are miss-tagged as Combat. Items that are properly tagged seem to always be 0 charges and can only be cast once per #zone/camping/etc, as the server seems to think that you are still perpetually casting after the first cast finishes. A nice side effect of this, you stop getting spammed that you are hungry/thirsty. :P

3.) This isn't really a bug, but it kinda is. The agro ranges on the mobs are outragous. They need to be changed to be smaller. Also, mobs movement is odd (not really important except for #4).

4.) Some mobs will run past you and still be attacking you, even if you see them in the wall way across the room. If you run in circles, you will be able to hit them occasionally. If you find the exact right spot up against the wall/object they perpetually run into, you can hit them... but very hard to find that spot... no pun intended. ;D

5. ) I posted this elsewhere, but until zone lines are fully implimented, #zone should be allowed for all EQEmu users. So far, StudentQuest has all zone lines implimented properly, but i havent been to all zones, so...

6.) Some Weapons that have Combat effects are bugged. For one, the Stone Etched Mallet has an effect of Rune II. Appearently, after level 16 it no longer functions properly. It will cast very rarely, compared to pre-16, and the effect will not stick (ie, it casts, but does nothing).

7.) Not really a bug as well, but if you die on a server using all of its zone servers, you are screwed. It shouldn't be too hard to either a) allow 0 status users to move their chars (not the best idea, since they would have to log in another character and it might not be able to get in) or b) add something that will redirect a "dead" character to an zone that is up, rather then their home zone."

8.) Like (appearntly) in DR3, the character and the mob its fighting both report misses for every hit except for the finishing blow. Also, mob health stays at 100% on the target box. Can always use #showstatus though.

9.) I've only come across this in permafrost (probably because its the result of a goblin spell), but you will get stuck being unable to attack. Permanently. It's not bad, as on StudentQuest you can #zone, but it would suck otherwise :P. I believe its the result of a spell that doesn't get tirminated when its supposed to, not sure though... I'll try to figure it out.

Thats mostly it, for now anywas :P
Jackfrost
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