I'm currently working on the next version of my spell editor, mainly on the new combat abilities. In a month or so these may be part of the emu, so it's good to start early
I'm also implementing a string editor for the eqstr_us.txt. This files contains almost all strings of EQ, including racial names, starting cities, spell descriptions (right-click on spell in-game) and combat ability descriptions. This will allow the user to conveniently create new spells and combat abilities (with those probably being more important since almost all possible spells are already included with the client).
However, I'm running into a few problems here. Both files are client side and need to be updated via a website (with the possibility of this being warez, but I'm not sure about that). A synchronisation process needs to be implemented to maintain stability.
The client doesn't do that for us.
The server isn't able to do that.
My editor is probably the least desired 3rd party tool, because of the reasons mentioned above.
Any suggestions?