Fix for TRIGGER_ITEM script item
			 
			 
			
		
		
		
		trigger item fix... 
changed: 
 
CheckQuests(zone->GetShortName(), "%%item%%", tmp->GetID(), TradeList[0]); 
						 
to: 
 
if (tmp->IsNPC()) {	CheckQuests(zone->GetShortName(), "%%item%%", tmp->CastToNPC()->GetNPCTypeID(), TradeList[0]); 
}} 
 
in client_process.cpp. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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