Quote:
Originally Posted by smogo
It's not the best way to implement such 'conversations', but yet could give the feel of the NPC understanding what you say, instead of of just matching words. Using a global 'conversation_subject' per NPC per player can give a cheap and funny improvement to quests.
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I actually think quests should be done that way. It does work to make more natural conversations. Imagine if you talked that way to a buddy of yours:
Jim: Did you see the superbowl?
Joe: Yes I saw the superbowl.
Jim: Did you see that touchdown?
Joe: Yes I saw that touchdown.
Jim: Did you see the extra special half time performance with Janet Jackson and Justin Timberlake?
Joe: Yes I saw the extra special half time performance with Janet Jackson and Justin Timberlake/
No one talks like that.