Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-18-2004, 03:57 AM
blastoma
Sarnak
 
Join Date: May 2004
Location: Canada
Posts: 69
Default Mob HP regen after argo loss

Hey all.

I'm wondering if any of you have implemented hp regen after a mob has lost all argo (for example: the mob has killed everyone).

On my server the mob just keeps going along normally with its normal hp regen which doesnt help much if the mob has any significant amount of hp. Kindof exploitable, necro can own the crap out of a mob and just fd, mob wont regain his hp very much so this gives the necro time to do whatever he needs.

I havent played eqlive for quite awhile but awhile but I recall mobs regenning their hp very quickly after argo loss. Additionaly if the mob was under something like 10% it would automatically boost its hp back up to the 20% mark if all argo was lost.

To put a temporary stop to that I just made the mob regain all of its hp after complete argo loss but is by far a reasonable solution for me. My C++ skills are a little less than adequate to properly put this in, so.... Any thoughts? Or am I bonkers and out to lunch?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3