Hey all.
I'm wondering if any of you have implemented hp regen after a mob has lost all argo (for example: the mob has killed everyone).
On my server the mob just keeps going along normally with its normal hp regen which doesnt help much if the mob has any significant amount of hp. Kindof exploitable, necro can own the crap out of a mob and just fd, mob wont regain his hp very much so this gives the necro time to do whatever he needs.
I havent played eqlive for quite awhile but awhile but I recall mobs regenning their hp very quickly after argo loss. Additionaly if the mob was under something like 10% it would automatically boost its hp back up to the 20% mark if all argo was lost.
To put a temporary stop to that I just made the mob regain all of its hp after complete argo loss but is by far a reasonable solution for me. My C++ skills are a little less than adequate to properly put this in, so.... Any thoughts?
Or am I bonkers and out to lunch?