OpenZone 4.0
This is a simple bugfix version. I've been working on the .3DS code for the past few days, and 4.0 does a much better job of importing .3DS files. I plan on making other improvements to it in the near future (such as importing texture coordinates, which it still doesn't do -- it calculates them on the fly), but this should at least get people going who are trying to import .3DS files. I've tested it with .3DS files that reference multiple textures and it's been a-ok.
I'm working on another program called Dungeon Builder that is specifcally for making dungeon zones. It will probably be a few months before it's fully ready, but the basic functionality is done and I'm able to make and export zones with it. It exports zones as .3DS files which can then be imported with OpenZone. It needs a lot more refinement before it will be ready for release and I'll probably have to make more improvements to OpenZone, but with this it's *dead easy* to build dungeon zones. It uses a three-quarter isometric view, and you build zones by dropping in corridors and rooms and dragging their handles until they snap together. There are different kinds of handles for doing different kinds of modifications, like endpoint handles and wall handles. There's a ton more to do, but most of the really hard stuff is done already (thanks to code from OpenZone). Its native file format is pure XML and, since it exports zones as .3DS, it's not specificaly tied to EQ and should be usable for other games.
WC
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