Well, I've been working my ass off on the C version of EQClient (Codename FreakU, a play on Free EQ) and I'm finally really getting somewhere. Old-style zones work beautifully; fast and nice looking. Unfortunately, new-style zones seem to reference collide.dds. I have been working to figure out what the purpose of this is, but it's escaping me. If anyone has any input, please let me know.
And now for the screenshots:
http://archshadow.com/eqclient/kelethin_solid_1.jpg
http://archshadow.com/eqclient/pok_debug_1.jpg shows the collide texture.
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)