Ever since Luclin, the
Zone Converter (source) on HackersQuest has been broken. In the past, this was used to turn .s3d files into something readable by most 3D viewing applications. A program (link to come) was then used to turn these files into .map files, which can be interpreted by the server source for mob LOS. SUPPOSEDLY, the .map program is still good, but the Zone Converter is not. If it was to be fixed, we would have NPC Line of Sight for all zones, meaning no more wall aggro, no AEs going through walls, etc. Very nice all in all.
This is where you guys come in. I'm not a coder. I need someone who understands this in-depth to give it a whirl and try to fix the zone converter. This would be a fix to one of the longest-standing obstacles in front of running real legit servers. I'm not sure if LoS for pre-Luclin zones is currently in use on servers apart from WR, but it is there, and it's a very serious handicap to the players in post-Velious zones. If this would get fixed, I'd <3 you long time, as would anyone attempting to running a serious legit server.