Strange Container Issues
			 
			 
			
		
		
		
		Hello, 
 
I figured I would report this as a bug to see if anybody else can figure out what is up with it. It happens to me on the 7-31-04 CVS dump. 
 
The issue I am seeing is that in certain places, the data in the Container struct of an item is not correct. It is all shifted downwards by four bytes. 
 
The two places I have seen this is: 
Object::HandleCombine() 
where it uses item->Container.PackType, but that was giving me invalid things, and I finally figured out that the correct number for the packtype was stored in item->Container.Slots. 
 
Inventory::FindFreeSlot() 
it tries to use inst->GetItem()->Container.Slots but the real number of slots is stored in inst->GetItem()->Container.SizeCapacity. I found this one because when I purchased from vendors, they would only place  5 items into my bags, which had 8 slots, finally I figured out that 5 was the packtype (shifted into the Slots place). 
 
 
Now, I have tried to figure this one out, and have been unsuccessful. If I change the order of the struct, it breaks a bunch of other things, so it seems to be correct in some places, and incorrect in others... I think it is very strange. Maybe somebody with more knowledge of the item system will be able to figure out what is going on. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
			
			
				
			
			
			
		 
		
	
	
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