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Old 09-05-2004, 12:07 AM
KhaN's Avatar
KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
Default Omen of War files (EQG, LIT, MOD, ZON, ANI)

Hello,

Last days, i investigated about new file system introduced with Omen of War, im posting this to share what i found.

With this new file system, SOE totally dropped WLD system (Thanks !), now zones look to be scattered into many ojects/zone parts (MOD), that are assembled into one file (ZON), like they were in WLD.
Two important thing is that Omen of War zones look like to have Bump Mapping textures (Now, we know why OoW zone look kick ass), and maybe active shadows (Still need to get confirmation on this), but with Omen of War, it look like SOE resigned in using more DX9 possibilities, even if lots are missing (Pixel Shading ?!). All we can hope is Omen of War is a beta of the new EQ Graphic Engine SOE is speaking since a moment now.

EQG : Appear to be a container such as S3D files were, EQG files contain all files related to the zone itself (LIT, MOD, DDS, ZON), it look like SOE is using a software called "ffcreate2.exe" to create (package all files) EQG files, but i was unable to find it in any EQ files.
ZON : Zone file containing all objects (MOD) reference, as well zone specificities.
MOD : Objects containing all informations related to it such as materials, specificities.
LIT : Lit vertices was a DirectX function introduced with DX8.1, if you want to know more, here is a good information website http://www.thehavok.co.uk/scene/32bi...1worldtri.php/.
DDS : Zone/Objects texture "*_c.dds" is for texture, "*_n.dds" is for bump mapping.
TER : Terrain, Ground mesh of the zone.
ANI : Only found in EQG NPC files, appear to be animation of models (MOD), where the MOD is the static mesh, and ANI the bone animated model.
BMP : Used for Zone Heightmaps.

I havent found where are located sounds, musics.

If any of you made some investigation, please, feel free to post what you found here.
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