Ok, using older code, 0.5.5 but wanted to update my items DB. source newest itemsdump. Eqmemshare crapped out because of new columns in DB. So, i modded \common\database.cpp to reflect new structure. Compile gave eq_packet_struct error. Was wondering why eq_packet_struct needed to be involved. things like banedamage/haste/etc could all be kept behind the scenes and not even sent to client..
Forgive me if I seem clueless. Anyone have suggestion for a fix (without going back to old items DB

) ?
edit- will post relevant code snippets/table structures/compile errors soon =)