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  #16  
Old 09-12-2004, 05:47 AM
Cisyouc
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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If no one has mentioned it yet, OoW replaces all water textures with some kind of DX9 (I assume) water render. Just FYI.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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