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Old 10-07-2004, 12:37 AM
moadhib
Fire Beetle
 
Join Date: Jul 2004
Location: Canada
Posts: 22
Default Melee damage issue on 5.9 DR2 Server

Hey everyone, I have been searching through the forums for awhile now about my problem but I can't find squat.

Server: 5.9 DR2 with 5.8 Classic DB - works and connects smoothly.

My only problem (other than the spell mem bug ) has to do with melee combat. In particular, the beginning of melee combat.

-Player A has 72 HP.
-Player A engages "A Decaying Skeleton."
-Player A immediately drops from 72 HP to 19HP (The amount varies).
-Combat from here on works fine (Normal damage is applied to Player A's HP's).

It's always the first hit from a mob - but it doesn't happen all the time. I can't find something in common about the situations either, so I need some help!

I have reinstalled DirectX 9.0c, reinstalled MySQL and PERL, EqEMu software and 5.8 classic database. I have taken a look at the source files for 5.9 DR2, can't find a problem with Attack.cpp

Anyone have an idea?
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