Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Support > Archive::Windows Servers

Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 05-06-2002, 09:31 PM
Boogahed
Fire Beetle
 
Join Date: May 2002
Posts: 28
Default Please post your VC++ project settings

I've been trying to compile a fully working copy of ZoneNT.exe for about a week now. I have no problems compiling without warnings or errors, but the exe produced doesn't function the way it should, particularly when running thru the code produced from WesQuests.cpp
Anytime a .qst file is read for a zone it crashes at the first command for that NPC.
I've compiled on 4 different machines now using MS Visual C++6 SP5, and I've tried running the the server on 3 different machines, all with the same exact results. I'm pretty much running out of options at this point so I'm requesting that those of you who are compiling fully working versions of ZoneNT.exe to please post your project settings.
I'll give a sample of the the information I'm interested in using my own info:

Dev OS: Win2000 Pro
Dev Compiler: MSVC++6 SP5
Server OS: Win 2000 AS

Under Project Settings:

C / C++
---------
Preprocessor Definitions : _WIN32_WINNT=0x0400,WIN32,NDEBUG,_CONSOLE,_MBCS

Project Options :
/nologo /MT /w /W0 /GX /O2 /Ob2 /D _WIN32_WINNT=0x0400 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FR"../Build/Zone/" /Fp"../Build/Zone/Zone.pch" /YX /Fo"../Build/Zone/" /Fd"../Build/Zone/" /FD /c

Link
-----
Object / Library Modules :
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib zlib.lib mysqlclient.lib

Project Options:
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib zlib.lib mysqlclient.lib /nologo /subsystem:console /incremental:no /pdb:"../Build/ZoneNT.pdb" /machine:I386 /out:"../Build/ZoneNT.exe"

Resources
-------------
Preprocessor Definitions:
NDEBUG

Project Options:
/l 0x409 /d "NDEBUG"

Final Output Size of ZoneNT.exe : 720kb

Thanks ahead for all that contribute.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:53 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3