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Old 11-18-2004, 09:08 AM
Cisyouc
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Join Date: Jun 2004
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2. A way to force an NPC to behave as a pet

Maybe it should just be a Perl element, but a way to make a given, pre-existing NPC into a pet could prove useful (and fun). Imagine, for example, a quest where an NPC gives you his pet to command.
#level 46, #cast direcharm #level originallevel
Quote:
3. A way to possess an NPC

I recall that the old GM client had a "/" command that allowed the GM to take control of his target (it worked on NPCs and players both). The usefulness of something like that for running events could be immeasurable.
#depop, /becomenpc blah blah
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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