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  #1  
Old 01-21-2005, 12:05 AM
Tyralen
Fire Beetle
 
Join Date: Sep 2004
Posts: 1
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whats illegal is distributing old patches because its considered warez.
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  #2  
Old 01-21-2005, 06:00 AM
mattmeck
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Posts: n/a
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your not uninstalling a patch, your replacing copywrited files with other copywrited files, which is illegal because SOE dont give out the older files so you will have to get them from someone who dont have there permition to hand them out
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  #3  
Old 01-21-2005, 08:02 AM
ActionAlligator
Fire Beetle
 
Join Date: Jan 2005
Posts: 13
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Oh ok. I think I get it. Sorry, I had no idea that was asking for warez.

Quote: "Anyways, I use Windows 98. So System Restore is kinda like loading a previous registry? Am I right?"

^--So Can anyone answer that question? I mean, I've gotten a few stuff on my comp since I've updated EQLive quite awhile ago I'm pretty sure. I just don't want system restore to wipe all of it out. Or does it just delete the actual "history" of me doing this stuff? Can someone help pls? Thanks.
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  #4  
Old 01-21-2005, 07:40 PM
Aradorn
Sarnak
 
Join Date: Jan 2005
Posts: 65
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i think restore only removes the registry settings you have changed from now and restores it to the date you pick
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  #5  
Old 01-22-2005, 12:46 PM
ActionAlligator
Fire Beetle
 
Join Date: Jan 2005
Posts: 13
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Well......doesn't it keep a copy of like 5 successful start ups only? So if it was longer than 5 days ago, I can't restore it right?
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  #6  
Old 01-22-2005, 01:08 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by Aradorn
i think restore only removes the registry settings you have changed from now and restores it to the date you pick
No thats not true at all, EQ doesnt use the registry (thats why you can get a patcher exe only and dl the entire game). System Restore uses the secret logs and saved data and junk that microsoft keeps :(
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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