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  #18  
Old 02-26-2005, 03:02 PM
farce
Hill Giant
 
Join Date: Feb 2003
Posts: 126
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*if* npc text is triggering EVENT_SAYs, that sounds like a bug.

however, I dont remember that happening back when I was quest writing... so it's prolly just a fubar script.

Also, I notice that you have periods for commas in your script solid11... I found the fix for that bug a long time ago in case you didn't know =)
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