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  #1  
Old 04-27-2005, 01:45 AM
Raggnarokh
Fire Beetle
 
Join Date: Jan 2005
Location: aswddd
Posts: 13
Default

yesterday i had a extrange error.

I was on Kurn`s Tower and suddenly i could attack or cast any spell,but mobs didnt hit me , they just started to run after me , i had to log cause i couldnt even open a door...

another problem, i zoned to Wc from Ec and my char goes intro a endless loop
i got myself in Wc with a "loading zone " screen and a messed chat screen with letters all over the chat windows ( kind of creepy) . if u use any kind of register
name is Thaall

Have a nice day
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  #2  
Old 04-27-2005, 02:58 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

It may be intentional for pets not to die upon logging out. SOE recently added pets to the no-rent ruleset -- that is, if you log back on within 30 minutes of logging off, you will still have your pet.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #3  
Old 04-27-2005, 06:42 AM
Cy7
Fire Beetle
 
Join Date: Apr 2005
Posts: 4
Default Some stuff...

First of all, thanks eqemu guys for taking your free time to create the new version for us. The beta is looking great.

This should be a priority - Endless zoning loop bug between zones. Im having the same problem as rag with 2 characters on 2 seperate accounts. These characters are cought in an endless loop of zoning between west freeport and WC. If I could bypass this bug myself, I would. But they are perminently cought in a zoning loop where I cant #zone out. If the GM's can, could you warp characters 'Alick' and 'Shaneco' out of this endless loop. Like I said, this bug should be a priority to fix, since players cannot "deal" with it.

Necro pets seem to be slightly overpowered. They cast a higher level lifetap that I am unfamiliar with. Level 4 necro pet can knock a level 8 mob down from 100% to 50%. Level 4 necro pet also seems to hit for 10-30's. I donno if this has already been an issue since I have only recently joined the eqemu community.

Also, should there be a seperate forum for Beta Bugs so we can list problems? Or am I just not aware of the place where the beta testers relay there findings to the developers?

Anyway, keep it up guys, thanks again! =)
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  #4  
Old 04-27-2005, 06:51 AM
Cy7
Fire Beetle
 
Join Date: Apr 2005
Posts: 4
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Oh, sorry, I just found the PEQ Char Mover on the other site. So I can "deal" with the zone bug now, lol. Still, it is a troublesome bug.
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  #5  
Old 04-27-2005, 06:52 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

Quote:
Originally Posted by Cy7
Also, should there be a seperate forum for Beta Bugs so we can list problems? Or am I just not aware of the place where the beta testers relay there findings to the developers?
If you believe the problems are database related, post them on the Velious Beta forums at http://www.projecteq.net

While I can't verify it at this time, there's a good chance that the zone line and pet spells are database related.
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<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #6  
Old 04-27-2005, 11:59 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Necro pets seem to be slightly overpowered. They cast a higher level lifetap that I am unfamiliar with. Level 4 necro pet can knock a level 8 mob down from 100% to 50%. Level 4 necro pet also seems to hit for 10-30's. I donno if this has already been an issue since I have only recently joined the eqemu community.
Yup, this is a database issue, not an EQEMu issue. So you'd need to talk to PEQ about that, that isnt a beta issue
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #7  
Old 04-28-2005, 07:36 AM
Kikinaak
Sarnak
 
Join Date: Apr 2005
Posts: 29
Unhappy

I get to server select fine, but when loading finishes (at "loading equipment") Just before loading the character select screen, I get an error Microsoft C++ runtime Error, eqgame.exe abnormal program termination. Has anyone else had this problem?

If PEQ is up and open, then the problem is on my end somewhere, but I can get to the server select screen fine. Any ideas?
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  #8  
Old 04-28-2005, 08:33 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

Have you try to make a complete files check on patcher ?
if not, just delete your eqgame.exe and EQGraphicsDX9.dll and try it
you have some files corrupt :p
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  #9  
Old 04-27-2005, 03:33 AM
SiliconeClone
Sarnak
 
Join Date: Apr 2005
Posts: 42
Default

On the pets not showing walking animation, make sure that you have human male models turned on. This fixed the issue for me as these are old pets for some reason and the old ones always need Male Humans turned on.
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