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  #1  
Old 05-04-2005, 12:52 AM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
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Well, I feel retarded, thanks for the help, it solved the problem
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  #2  
Old 05-04-2005, 01:04 AM
rmcgraw1
Fire Beetle
 
Join Date: Apr 2005
Posts: 19
Default im assuming this is the platform sdk that your talking about

http://www.microsoft.com/msdownload/...ULLInstall.htm

hope this is it im on dial up it will take forever
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  #3  
Old 05-04-2005, 04:55 AM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
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Yes, that is the link
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  #4  
Old 05-04-2005, 11:51 AM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
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This solution works, thanks for the tip. Unfortunately I still cannot compile this, because of unresolved externals that are pointing to files that I cannot find in the dump. I'm not an expert or anything but I've been able (up to this point) to figure out what files are missing from the project from the error messages and finish the compiles flawlessly.

When compiling world.exe, I originally had about 30 or so unresolved externals, after I fixed what I could I ended up with the following unresolved externals:
Quote:
opcodemgr.obj : error LNK2001: unresolved external symbol "char const * * OpcodeNames" (?OpcodeNames@@3PAPBDA)
EQPacket.obj : error LNK2001: unresolved external symbol "char const * * OpcodeNames" (?OpcodeNames@@3PAPBDA)
I am assuming that I need to include a file called OpcodeNames.cpp ...but one does not exist in the project ..so is there another file or something? A bit confused on this.

When compiling zone.exe the story is a bit different. Lots of unresolved externals on the default build, I was able to bring it down to 13. They are as follows:
Quote:
Zone error LNK2019: unresolved external symbol "public: __thiscall TitleManager::TitleManager(void)" (??0TitleManager@@QAE@XZ) referenced in function _$E13
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::MovePC(char const *,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXPBDMMME_NW4ZoneMode@@@Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::MovePC(char const *,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXPBDMMME_NW4ZoneMode@@@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::SetBindPoint(int,float,float,float)" (?SetBindPoint@Client@@QAEXHMMM@Z) referenced in function "void __cdecl command_bind(class Client *,class Seperator const *)" (?command_bind@@YAXPAVClient@@PBVSeperator@@@Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::SetBindPoint(int,float,float,float)" (?SetBindPoint@Client@@QAEXHMMM@Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::SetBindPoint(int,float,float,float)" (?SetBindPoint@Client@@QAEXHMMM@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::MovePC(float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXMMME_NW4ZoneMode@@@Z) referenced in function "void __cdecl command_goto(class Client *,class Seperator const *)" (?command_goto@@YAXPAVClient@@PBVSeperator@@@Z)
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall NPC::Gate(void)" (?Gate@NPC@@UAEXXZ)
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall NPC::Gate(void)" (?Gate@NPC@@UAEXXZ)
Zone error LNK2019: unresolved external symbol "public: bool __thiscall TitleManager::LoadTitles(void)" (?LoadTitles@TitleManager@@QAE_NXZ) referenced in function _main
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall Mob::Gate(void)" (?Gate@Mob@@UAEXXZ)
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall Mob::Gate(void)" (?Gate@Mob@@UAEXXZ)
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall Mob::Gate(void)" (?Gate@Mob@@UAEXXZ)
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall Client::Gate(void)" (?Gate@Client@@UAEXXZ)
Zone error LNK2001: unresolved external symbol "public: virtual void __thiscall Client::GoToBind(void)" (?GoToBind@Client@@UAEXXZ)
Zone error LNK2019: unresolved external symbol "public: class EQApplicationPacket * __thiscall TitleManager::MakeTitlesPacket(class Client *)" (?MakeTitlesPacket@TitleManager@@QAEPAVEQApplicati onPacket@@PAVClient@@@Z) referenced in function "public: void __thiscall Client::Handle_Connect_OP_ReqNewZone(class EQApplicationPacket const *)" (?Handle_Connect_OP_ReqNewZone@Client@@QAEXPBVEQAp plicationPacket@@@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::GoToSafeCoords(unsigned short)" (?GoToSafeCoords@Client@@QAEXG@Z) referenced in function "public: void __thiscall Client::Handle_OP_GMZoneRequest2(class EQApplicationPacket const *)" (?Handle_OP_GMZoneRequest2@Client@@QAEXPBVEQApplic ationPacket@@@Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::GoToSafeCoords(unsigned short)" (?GoToSafeCoords@Client@@QAEXG@Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::GoToSafeCoords(unsigned short)" (?GoToSafeCoords@Client@@QAEXG@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::GoToSafeCoords(unsigned short)" (?GoToSafeCoords@Client@@QAEXG@Z) referenced in function "protected: virtual __thiscall std::numpunct<char>::~numpunct<char>(void)" (??1?$numpunct@D@std@@MAE@XZ)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::MovePC(unsigned int,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXIMMME_NW4ZoneMode@@@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::MovePC(unsigned int,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXIMMME_NW4ZoneMode@@@Z) referenced in function "public: void __thiscall Client::Handle_OP_GMGoto(class EQApplicationPacket const *)" (?Handle_OP_GMGoto@Client@@QAEXPBVEQApplicationPac ket@@@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::MovePC(unsigned int,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXIMMME_NW4ZoneMode@@@Z) referenced in function "int __cdecl command_init(void)" (?command_init@@YAHXZ)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::MovePC(unsigned int,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXIMMME_NW4ZoneMode@@@Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::MovePC(unsigned int,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXIMMME_NW4ZoneMode@@@Z)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::Handle_OP_ZoneChange(class EQApplicationPacket const *)" (?Handle_OP_ZoneChange@Client@@QAEXPBVEQApplicatio nPacket@@@Z) referenced in function "void __cdecl MapOpcodes(void)" (?MapOpcodes@@YAXXZ)
Zone error LNK2019: unresolved external symbol "public: void __thiscall Client::MovePC(char const *,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXPBDMMME_NW4ZoneMode@@@Z) referenced in function "private: void __thiscall Client::OPGMSummon(class EQApplicationPacket const *)" (?OPGMSummon@Client@@AAEXPBVEQApplicationPacket@@@ Z)
Zone error LNK2001: unresolved external symbol "public: void __thiscall Client::MovePC(char const *,float,float,float,unsigned char,bool,enum ZoneMode)" (?MovePC@Client@@QAEXPBDMMME_NW4ZoneMode@@@Z)
It would appear that I need a file called EQApplicationPacket.cpp and TitleManager.cpp ...however they do not exist in the dump.

I may be reading these wrong - as stated above I am by no means an expert on this and is why I seek help. Any insight would be appreciated very much.

Regards,
SI
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  #5  
Old 05-04-2005, 11:56 AM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
Default

Ok, I can sorta help you out.

The world resolve errors, include emu_opcodes.cpp emu_opcodes.h , and that should fix it, I added those in the project, and it compiled fine. As for zone.exe, you are at the same point I am, sorry I couldn't help you there.

I'm not an expert either, but after playing around with it for a bit, I got world fixed, maybe someone else got zone.exe fixed?
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  #6  
Old 05-04-2005, 11:58 AM
sonicintuition
Hill Giant
 
Join Date: Jan 2005
Posts: 124
Default

Sweet, thanks for the quick reply! Still working on Zone.exe, getting frustrated lol. If you find anything post.

Regards,
SI
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  #7  
Old 05-04-2005, 12:01 PM
Penguin_nv
Fire Beetle
 
Join Date: Apr 2005
Posts: 13
Default

Np, so that fixed it then? I had added several files at once, so I wasn't too sure which ones it was
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