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Support::Windows Servers Support forum for Windows EQEMu users. |

05-05-2005, 10:42 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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I had that same problem when dynamic opcodes first hit CVS for 6.0DR3. My solution was and still is to use .NET 2003 to compile. For whatever reason VS 6.0 compiles always give me that error. Also, .NET compiles the release source flawlessly out of the box so to say without having to editing the projects. (Perl compile fails with the same errors as VS 6.0)
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05-05-2005, 10:57 AM
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Demi-God
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Join Date: Mar 2004
Posts: 1,066
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FYI, all official Windows compiles use VS .NET (2k3 I believe) just as you do. If you are still using VS 6.0, you might want to consider compiling with .NET 2k3 -- as of last I heard, this is what the devs consider "official" and they probably won't go out of their way to keep backward compatibility with older Visual Studio versions.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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05-05-2005, 02:29 PM
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Hill Giant
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Join Date: Sep 2004
Posts: 100
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I had that exact problem.
You need to add a bunch of files to the sharemem and world projects. Look in the common directory and add common headers/source files like emu_opcodes.h/.cpp emu_oplist, eq_opcodes, opcodemgr... basically everything with "opcode" in it. Recompile and it should work fine.
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05-06-2005, 12:10 AM
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Hill Giant
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Join Date: Jan 2005
Posts: 124
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Thanks guys. Actually I do use VS.NET 2003 ..always have.  I'll recompile it later with your tip Mystic. Would be cool if it works. thanks again!
Regards,
SI
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05-06-2005, 12:24 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Re-download the source and use the server.sln to compile file NOT the dsw file. It will work perfectly without having to change a thing.
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05-06-2005, 03:21 AM
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Hill Giant
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Join Date: Jan 2005
Posts: 124
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Hey, thanks cavedude. I had tried opening the .sln file in vs.net prior to this issue but always got an error message and just assumed it didn't work because of it. Just goes to show that one should never assume. Thanks again, I really appreciate it!
Regards,
SI
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05-06-2005, 05:12 AM
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Hill Giant
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Join Date: Jan 2005
Posts: 124
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Alright, so I got everything compiled yay.
2 Questions -
1. Some thing called "pf2text" compiled with the project, but I can't find any relevent files that looked like they were really needed with the server files. What is it for?
2. When starting world, I get a "#2006 MySQL server has gone away." error after every bit that world.exe loads (there is a post a few posts down that illustrates the exact same thing, but nobody answered it, poo). I've been setting up and running EQemu servers for quite a while, and never had problems like this. Since the system has undergone some hefty changes in the way things work and that, it's been getting even more confusing as to what I could be doing wrong. I checked all router and firewall settings, all checked out okay. There shouldn't be a reason that MySQL is not accepting a connection from world.exe, but it is not. Also, I sourced all the new stuff in to the DB, checked the server files, did all of that shiznit. Anyone have any ideas on this? Obviously other people have gotten this working, and I would appreciate their insight. Thanks in advance.
Regards,
SI
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05-07-2005, 07:39 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 17
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6.1
is there anyway somone could give me a compiled version of 6.1? i cant compile it and im having problems with 6.0 , if you could , that would be great! Thanks in advance.
- XziderAdmin@Xelev.COM -
Last edited by Mejan; 05-07-2005 at 08:24 PM..
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