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  #1  
Old 05-11-2005, 01:48 AM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
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The technical side of the server is just half the battle. And if you're really serious about running a server that you expect dozens of players to play, I dare say it's the easier half.

We've had several extremely popular servers with very technically knowledgeable people running them, up and disappear from the very same issues that plague pay-for MMO services (balance, content, "people" issues, and so on).

One of the famous PvP servers run by a pair of ex emu devs was abruptly shut down after too many players felt that a couple of the GM's were corrupt and untrustworthy.

Another server that has enjoyed a large following for the past several months is about to make a very controversial decision with what direction it wants to go in the future, and if this decision is not made with the utmost care and consideration, it could spell the unfortunate end of that one as well.

There are quite a few servers out there that are content to just run with 10-15 people at prime time (and sometimes not even that). For those that are ambitious enough to try for a server with a population beyond that, I have to admire not only the work they put in to get it set up, but the issues they have to deal with on a day to day basis.

And it gives you a window into what the game companies have to deal with constantly too. The very same people play here, just in smaller proportions
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  #2  
Old 05-11-2005, 08:15 AM
Sarepean
Discordant
 
Join Date: Sep 2004
Posts: 253
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I think I'm glad a few of them haven't looked more recently at this stuff. Like the guy who said quests were practically non-existant--- wow, well, I was on the quest team for a while (was cut off for a few months from the Emulator world) and, when I left, they had quite a few, if even probably only a small percentage.

And, on another note, it won't cost $10k in hardware to run a good Emulator server. Heck, I'd say what would run you more than anything else would be the connection you put that server on.

While I agree that a stupid GM could ruin the experience for a playerbase, I've met a lot of very skilled people that have made the experience more enjoyable to me than SoE or Verant was ever able to do.

I also tend to agree that some people like pulling things apart and figuring out how they work. I'm just glad we have a few very skilled people doing it and not, say... me. =P So thanks, guys, we really do appreciate your hard work on this project.

And anyone looking to Everquest Emulator as the deathblow to the Everquest world has some denial issues. The expansions are being released for Everquest so fast nowadays that it's almost like SoE has known for some time that EQ was going to die out when EQ2 came out. I honestly don't believe EQEmu has had much to do with Everquest's death at all. Everquest became less fun for me the moment that they added PoK. No one HAD to see the world or know their way around when that happened. It pretty much made classic extinct, which was a shame since it was such a beautiful world. Then, they added LDoN... and suddenly, the classic zones were booming again with people of all levels--- running through, killing things you had been camping for hours, and other highly annoying stuff. SoE ruined Everquest for me and I wouldn't be paying them now regardless of the EQEmu project, and I'm fairly confident in saying that I'm not the only person that feels this way.

So thanks to everyone that works hard on this project to help it succeed and grow. It's so much more appreciated than I think you realize.
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  #3  
Old 05-25-2005, 02:59 PM
Yisasben
Fire Beetle
 
Join Date: May 2005
Location: Owensboro, KY (it's close to IN, so don't call me a hick please!)
Posts: 11
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Orignally posted in EQ's files by Treeslayer:
Basically, one Non-professional can change any or all events in the game. Orc pawns might drop Anguish loot, or Emperor Crush might have 2 million HP.

And this is different from the Stormhammer (legends) server how? O, we don't whine about it while we play like they do...
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