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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...) |

05-14-2005, 01:27 AM
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Sarnak
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Join Date: Feb 2005
Location: Behind you....
Posts: 84
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Sorry Mwmdragon I haven't had time to make a quest with your program. But what I have seen of it. It looks GREAT
I also had that prob Mystic414 and I'm on XP. All I did was extract all the zips into one folder and ran EQEQGS.exe.
Which now seems not to be working :( Crap, well there goes my tests for later :P Any fixes?
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05-14-2005, 01:57 AM
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Demi-God
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Join Date: Jan 2005
Posts: 1,109
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Quote:
Originally Posted by Ghost Fire
Sorry Mwmdragon I haven't had time to make a quest with your program. But what I have seen of it. It looks GREAT
I also had that prob Mystic414 and I'm on XP. All I did was extract all the zips into one folder and ran EQEQGS.exe.
Which now seems not to be working :( Crap, well there goes my tests for later :P Any fixes?
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Put all DLL in your system32 directory (in windows) and that work 
nice work, thks for this 
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
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05-14-2005, 05:34 PM
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Hill Giant
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Join Date: Sep 2004
Posts: 100
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Ok got it to run.
Neat program, it has potential.
Suggestion: make a new file "template.txt" or some such that the program loads at startup as the default template, in case we want to make our own
Also, add save/load capabilities for those of us who are too lazy to copy/paste
Lastly, this would be really neat, and probably impossible to code: have the right pane load common commands according to which "sub EVENT" your cursor is in. So if your cursor is in sub EVENT_SAY, the right pane loads things like "if ($text=~//i) {}" or "quest::say("");". And if it's in sub EVENT_ITEM it gives you "if ($itemcount{} == 1 ) {" and "quest::summonitem();", etc so you can just click the command on the right and insert it into the code
good work!
__________________
The PEQ Database Editor is available!
Edit Loot, NPCs, Spawns, Merchants, Factions, NPC Spell Lists, and Tradeskills with ease!
Check it out!
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05-15-2005, 04:51 AM
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Discordant
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Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
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updated
Ok
I added what you guys had requested. New version available from the link above.
See the "About" area under help for the custom template info.
Give me more feedback and I'll give you a better App !!
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05-15-2005, 12:23 PM
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Hill Giant
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Join Date: Sep 2004
Posts: 100
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An option to turn wordwrap on and off would be nice
the template thing doesn't seem to work... i put a template.pl in the directory and it didn't load it at start-up
Edit: if I do file > clear it loads the template correctly, but startup still is your template
__________________
The PEQ Database Editor is available!
Edit Loot, NPCs, Spawns, Merchants, Factions, NPC Spell Lists, and Tradeskills with ease!
Check it out!
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05-15-2005, 12:31 PM
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Hill Giant
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Join Date: Sep 2004
Posts: 100
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Not a big deal, but the program doesn't seem to remember what file you're editing. For instance, if you open blah.pl and go to save it, it opens the "save as" dialog instead of just saving the file.
Also, perhaps add a tab on the right pane named "Custom" where you can add your own frequently used quest commands and insert them with a single click into your quest file? The custom list could just be saved in a file in the app's directory
Edit: just to make sure you understand what I'm requesting: the idea is to have all the custom commands listed at the same time (in your "Explanation" box, or the one below that), so you don't have to open a drop-down menu and search for the commands you use all the time. And, maybe a double-click would be better for this menu... so you have all your custom commands listed and you can just double-click one of them to insert it into the quest file. The less I have to do to get it into the quest file, the better :P
Edit again: you should be able to tell from all my posts and edits that i like your program a lot :)
__________________
The PEQ Database Editor is available!
Edit Loot, NPCs, Spawns, Merchants, Factions, NPC Spell Lists, and Tradeskills with ease!
Check it out!
Last edited by mystic414; 05-15-2005 at 08:45 PM..
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05-16-2005, 05:23 AM
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Discordant
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Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
Posts: 270
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new 2.0b released
Well I added most of what you wanted, see above post.
I couldn't add the Word wrap because then i would have to add line numbers so your script could be read correctly. Thats just to much work at the moment.
I didn't add your custom commands area like you wanted but I did add a scrap paper area. I think it makes quest writing easy enough already. Don't be to lazy or you might not write scripts at all :P
- Any more feed back is welcome 
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