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  #1  
Old 05-25-2005, 07:39 AM
Homogenn
Fire Beetle
 
Join Date: Jul 2003
Location: Denmark
Posts: 7
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Quote:
Originally Posted by haloboycs
I was thinking of giving it a try after reading of Liam making a zone for WR.
Thanks a lot, jerk.

Anyway, is it just me or when I put mesh objects into a zone they seem to hover above ground level when viewing the zone ingame, even though they don't in the editor. It doesn't matter if gravity is on or not.
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  #2  
Old 05-25-2005, 07:45 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Apparently I introduced a problem in trying to get equipment items working. I'll be looking into it tonight and I'll try and fix it ASAP.
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  #3  
Old 05-25-2005, 08:38 AM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Okay, problem solved. Maybe this will also fix the issues with creating custom weapons. Everyone who has OpenZone 5.6 should re-download it. I also fixed a couple of minor problems in the tigerskin and leopardskin teepee objects (the very top of them was still in blue cloth).
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  #4  
Old 05-25-2005, 02:06 PM
sirreality
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Join Date: Feb 2005
Posts: 14
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I have downloaded this from 5 or 6 different mirrors on sourceforge and OpenZone.exe fails CRC and is corrupt in every one of them. I tried unzipping it with winrar and winzip on two different systems, same problem.
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  #5  
Old 05-25-2005, 02:38 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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Okay I just killed it and uploaded it again. The Atlanta mirror seems to have a good one. Let me know if you have any problems.
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  #6  
Old 05-26-2005, 11:12 AM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
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All work fine and my walls stop to flying hehe
Thanks again
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  #7  
Old 05-26-2005, 06:57 PM
GeorgeS
Forum Guide
 
Join Date: Sep 2003
Location: California
Posts: 1,474
Default masked trees

So I'm working out the tranparency flags for trees.

Here's the settings I am using

http://www.wizardportal.com/optimaiv...mu/oz_shot.jpg


And the actual bitmap is

http://www.wizardportal.com/optimaiv/orion2/eqemu/f.bmp

I think I've tried about everything within the program.
Also used the Convert to Transparent Bitmap. That created the alpha mask which is correct, but when choosing transparent, the entire object is invisible.


George

Last edited by GeorgeS; 05-27-2005 at 03:01 AM.. Reason: url
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