Go Back   EQEmulator Home > EQEmulator Forums > OpenZone > OpenZone:: Q&A

OpenZone:: Q&A Support forum for OpenZone help

Reply
 
Thread Tools Display Modes
  #1  
Old 06-06-2005, 02:44 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

In Dungeon Builder, after you link a corridor to a room you can drag the handle up along the wall so it isn't linked at floor level. They way you do it is to select the toolbar button that has the red horizontal line (the one that looks like the red bar you see at all intersections). When you select this, all intersections will show a square handle at the floor of the connecting corridor. Then you can move the corridor up the wall of the room by holding <Shift> down and dragging the handle up (holding down the Shift key lets you drag handles up along the Z axis, but I figure you already know this).

The rest are great points and when I get some time I'll see what I can implement. I also took a look at your other post about the OpenZone bug, but I couldn't open your link to the 3ds file to test it. It was telling me the file isn't there.
Reply With Quote
  #2  
Old 06-06-2005, 02:48 AM
saveus
Sarnak
 
Join Date: Mar 2005
Posts: 30
Default

oops i just change the link
Reply With Quote
  #3  
Old 06-06-2005, 03:23 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Import as ground mesh isn't all that useful. What it does is takes a ground area (say, a deformed plane) and converts it such that it will look as if you had created it from inside OpenZone. That is, the ground will be forced to conform to OpenZone's grid method so that it can be edited in the ground editor. If you're going to the trouble to create a land area in another tool I don't recommend using "import as ground mesh" since it will destroy any fine detail.

Edit: When you move through the dungeon in Dungeon Builder 1.6, the overview window will now be visible on the left side below the room texture buttons. If you click on a room (not a corridor, only rooms for now) it will immediately take you to the center of the room. It will also show a white circle that shows your current location and moves with you.

Last edited by Windcatcher; 06-06-2005 at 12:55 PM..
Reply With Quote
  #4  
Old 06-07-2005, 02:37 AM
saveus
Sarnak
 
Join Date: Mar 2005
Posts: 30
Default

i just tested new db its very cool
but i found somethink. before in 1.5 ,when you change a texture in view mode , you see directly the new texture , now for see it you must close view an open it again. have another question too , have a particular reason that in corridor we can t change floors and ceilings textures in view mode?

ps i try to merge some db 3DS files in oz without make a rotate and it work much better
Reply With Quote
  #5  
Old 06-07-2005, 06:00 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

You can change the floors and ceilings in corridors. You just have to use PgUp and PgDn to look at them

I'll check into the problem with changing a texture, and if it's a problem I'll fix it asap.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3