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  #1  
Old 06-06-2005, 10:30 AM
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Sakrateri
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WC im sure its just me , Ive only just started using the program 3Ds max with no prior knowledge of any 3d programs , I will continue to experiment with it and learn pretty fast. I dont want you to have to try to fix something that is more then likely my fault. I was actually trying to export a couple of the things that are in the tutorial (one was a rather large house ) and I did get them into open zone and could walk around and such in them but trying to export the scene to a zone was the problem. So beings I didnt even make the objects no telling what was all wrong lol, just experimenting at this point to try to learn some. Thanks though and Im sure I will have some more questions in the near future.
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Old 06-09-2005, 01:41 AM
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Ok , i have made a couple objects with 3dsmax and got them to work in my zone thanks alot guys this is awsome !
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Old 06-09-2005, 06:12 AM
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Happy that you figured it
Show us some shots when you will have something viewable :p
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Old 09-21-2007, 11:31 AM
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Hate to review old topics, is 3d studio max the best used utility out there for graphics? I know combined with Photoshops etc..
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Old 09-21-2007, 01:49 PM
GeorgeS
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Actually yes if you're in the business of 3D, no if you have to buy it for 3K and are not all that interested in 3D - except for the ocassional use.

In my case I have been a truespace user since the early days, and model extensively. The real problem I have always seen is that 3D engines typically have Max inporters/exporters and never TS support, until recently.

Contact them for a DVD demo version of max and then try it for a while. It's no cost to try.

Instead of photoshop, another industry std, try paint shop pro. I use this as it's better suited for me.

For OZ importing, I can make very nice zones in TS, export as .x, then to .3ds with textures and it works.

Get the best program for your workflow. They're just fancy tools, but you hold the power of creativity.

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