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  #1  
Old 07-01-2005, 08:37 AM
solid11's Avatar
solid11
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Join Date: Dec 2004
Posts: 266
Default Big Live Patch :( PT 2

*** UI ***
----------------------------------
- The Potion Belt will now remain visible after zoning (if it was visible before zoning).
- The advanced display options window has been enhanced substantially. Please note that the Advanced Lighting option is for video cards that support 1.1 Pixel Shaders and above. Also note that the advanced lighting is still being tested with some of our known player hardware configurations. If you experience any issues with it on, please turn it off. Not all hardware combination have been verified to be fully functional. For those that can use it, check out how cool the lighting looks in some of the old zones like the commonlands with the NPCs and their spherical light influences. It looks great.
- The help window has been merged with the petition window.


*** Misc ***
----------------------------------
- You will no longer get experience back from a corpse whose rez timer has expired when using the Veteran AA Expedient Recovery.
- The level restriction for entering the tutorial has been changed to allow level 10 and under.
- Fixed an old issue with particles. If you had your client running for 10 or so hours, some particle emitters would start to show huge particles.


*** Chat Channels ***
----------------------------------
- There are now system owned, persistent chat channels and players will auto join some of these channels. Players level 20 and under auto join the "NewPlayers" channel, over level 20 auto join "General" and a class specific channel, and there are continent based channels as well. Auto joining channels can be disabled under the options window.


*** Pet Commands ***
----------------------------------
- The "/pet follow" command works properly again.
- The "/pet report" command works properly again.



-- The EverQuest Team
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  #2  
Old 07-01-2005, 08:39 AM
mrea
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Join Date: Sep 2004
Location: Camp Hill,PA
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Default

Ahhhhh! I hope they continue getting the bugs worked out of 6.1 DR2. That would hold people over nicely until THIS is compatible with a version of the Emu.
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Old 07-01-2005, 11:14 AM
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Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

I really feel for the Devs now everytime a patch come along like this..
I hope it dont set them back too far..I like the idea of live compatibiliy.

Im behind you all 100%. And Thankyou to everyone with a concern about the
emu.
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