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  #1  
Old 08-09-2005, 01:12 AM
FaerinTelDanor
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Awesome, I'll try it out tonight.

Thanks a lot.
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  #2  
Old 08-11-2005, 07:45 AM
SuedeWorthey
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Quote:
Originally Posted by FaerinTelDanor
Awesome, I'll try it out tonight.

Thanks a lot.
Any Luck???
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  #3  
Old 08-11-2005, 09:11 AM
FaerinTelDanor
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Yup, I got it. Had to make a few changes to get it to compile with .NET, but it's been running great. It does have that level 0 <unknown guild> mob problem, but I can live with that till I figure out what's causing it.

Thanks again.
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  #4  
Old 08-11-2005, 09:42 AM
SuedeWorthey
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Quote:
Originally Posted by FaerinTelDanor
Yup, I got it. Had to make a few changes to get it to compile with .NET, but it's been running great. It does have that level 0 <unknown guild> mob problem, but I can live with that till I figure out what's causing it.

Thanks again.
Yeah, I haven't made any changes to the 0.6.0 DR3 source on my site yet, but after next week I should be able to start making some progress. I'll try to put all the information on my site... I don't have my Forum code written yet, and I like to do everything from scratch, so it may be a while before all that is up.
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  #5  
Old 08-13-2005, 03:55 AM
Magoth78
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Hello there,

Faerin> What kind of changes did you do please? cause i got some errors when I try to compile the source (as the 'constant is too big' thing by example)

Suede> I used to have a compiled 0.6.0 dr3 version with your sources but I had the 'Augslot and Petstruct' runtime errors (wich can be fixed in the code, right?).

Mag
----------
EDITED: Ok fixed but there is still the <Unknown Guild> spawned mobs...
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Last edited by Magoth78; 08-13-2005 at 04:17 PM..
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  #6  
Old 08-13-2005, 08:36 AM
SuedeWorthey
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Quote:
Originally Posted by Magoth78
Hello there,

Faerin> What kind of changes did you do please? cause i got some errors when I try to compile the source (as the 'constant is too big' thing by example)

Suede> I used to have a compiled 0.6.0 dr3 version with your sources but I had the 'Augslot and Petstruct' runtime errors (wich can be fixed in the code, right?).

Mag
----------
EDITED: Ok fixed but there is still the <Unknown Guild> spawned mobs...
Yeah, I believe so, but I haven't modified the code that's available on my site yet... At least for 0.6.0.DR3...
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  #7  
Old 08-14-2005, 02:35 AM
Belfedia
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I success compil 0.6.0 DR3 from EQEMUpack with Visual studio 2003 !!!
I don't found any bug in PERL compil, but need to place correct path for perl and mysql in compiler options.

But on a Debian linux sarge, i have some problems. Nobody can help me ?
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