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  #1  
Old 08-26-2005, 04:53 AM
mwmdragon's Avatar
mwmdragon
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Join Date: Apr 2003
Location: Winnipeg, Manitoba Canada
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Default Spawning for the noob

Hope this helps a little.

Code:
Spawning Mobs

 

While you are on your server as a GM you may spawn new mobs as well as permanently add or remove spawns from your database. Which means that next time you restart your server these new or deleted mobs will take affect. This is how it is done.

 

Spawn Command

#spawn <Name> <Race> <Level> <Material> <HP> <Gender> <Class> <Item_Visual_1> <Item_Visual_2> <Merchant_ID> 

Name = Name of the mob. 
Race = Model for the mob (eg Giant, Human, Dragon). 
Level = Level of the mob. 
Material = What texture (eg Sand Giant, FG, IG). 
HP = How many HP the mob has. 
Gender = Male / Female / Neuter ( 0 / 1 / 2) 
Class = Class of mob. (eg 1 for Warrior, 5 for SK). 
Item_Visuals = What the mob looks like it's weilding (eg Sword, Shield, Axe, Wand). 
Merchant_ID = Is used to set what the mob will sell if the class is set to Shopkeeper 
 


Example

#spawn A_Giant_Rat 36 1 0 16 2 1 0 0 0

 

Notes

- Use "_" Underscores for spaces in the mobs name.

- For dragons and other mobs where the gender is not obvious, set Gender to "2" or you will get a bald man. 

- Make sure you fill in all the arguments, even if you leave them 0 (eg. Don't just go up to class then stop). 


Stand in the exact spot facing the way you want the mob to face and use the command above. As of right now, once this mob is killed it is gone forever and will not spawn again. To make this mob a permanent part of your world, step back, target the new mob, and use this command.

 

Npcspawn create Command

#npcspawn create

Now a permanent spawn point has been made for the mob you just created. All that is left to do now is add the spawn to your database. To do this, just keep the mob targeted and use this command.

 

Npcspawn add Command

#npcspawn add

Now the mob is added to your database and will spawn and re-spawn after you have restarted your server. If for some reason you would like to remove the new spawn or other spawns in your database you use this command while the mob you want to remove is targeted.

 

Npcspawn remove Command

#npcspawn remove

The spawn that you used this command on, will not spawn anymore after the server is restarted. If you would like to see the spawn information of a mob that is spawned in the game, just target the mob and use this command.

 

Npcstats Command

#npcstats

Now you can see the exact information about a mob to create another one, or just to find out bits of information to use in other mobs you spawn. It also helps when trying to balance mobs HP (Hit Points) for your new mob creations. If you have placed a mob and wish to move it instead of recreating it just read about the command below.

 

Spawnfix Command

#spawnfix

With the mob you wish to relocate targeted, Move yourself into the new spot and facing the way you want the mob to face and use this command. It won't take effect until the zone is re-popped but it will save you a lot of work re-spawning things that are not positioned properly.
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  #2  
Old 08-26-2005, 05:34 AM
mrkcmty3
Sarnak
 
Join Date: Aug 2005
Posts: 93
Default

Okay, nice, so how do I set a path then and make someone solid. *giggles* so I I like walk through the ship does that mean we did it? *passes out*

No really though, how do I set paths? and any way to help me find where the zone boundaries and a list of ship loading/drop off locations?
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  #3  
Old 08-26-2005, 11:08 AM
Belfedia
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Join Date: Jan 2005
Posts: 1,109
Default

Hum ! is'nt easy to understand me with my poor english.

Post i have link say just :
Nobody have a working boat and is not a devs priority (do not ask has them ) !

If you want make your boat with a NPC, guide book with all commands are here:
http://eqfroggy.ath.cx/download/Guidebook13.7z
Now you need to learn "how to make", i'm not sure boat can be handle like mob, i read many problem with "solid", but you can try If you sucess, that be a cool advance for eqemu
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  #4  
Old 08-26-2005, 11:21 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
Posts: 447
Default

Well..At the very end of the post someone say they can make it "solid" by setting the gender type. I dont if its true or not. I will try to check it out myself. All I have done myself so far with the ship is spawn it and fight it!
Most likely its not true that one can make it solid but I wont know for sure till I try I guess. I wouldnt mind having a roving ghost ship in Timorous.
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  #5  
Old 08-26-2005, 11:38 AM
mrkcmty3
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Join Date: Aug 2005
Posts: 93
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I mean it must b possible, sony does somthin... Like could it need ppl to make everything solid, not just the boat?
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  #6  
Old 08-27-2005, 08:18 AM
mrkcmty3
Sarnak
 
Join Date: Aug 2005
Posts: 93
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Anything new with getting solid boats??? I'm still messing with spawning, and grids lol. Also messing with #kill... OOOOOOOOOO MUAHAHAHA I JUST KILLED MYSELF. w8
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  #7  
Old 08-27-2005, 11:18 AM
Dr Zauis's Avatar
Dr Zauis
I know how to fix that!
 
Join Date: May 2005
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Quote:
Originally Posted by mrkcmty3
Anything new with getting solid boats??? I'm still messing with spawning, and grids lol. Also messing with #kill... OOOOOOOOOO MUAHAHAHA I JUST KILLED MYSELF. w8
Yep..I made a Ship that I could stand on(Qeynos)..I guess just try gender 0 or 1... Maybe 2 works too but had already deleted that one by the time I figured out that its not super solid. Its possble to slip through walls and the hull.
But one can stand on the deck. Oh.. my class type was 2 but Im sure 1 will work. I just used an experiment button I made an just changed the race.
But I guess a ship can cast spells on itself if one wants it to. I will try it for my ghost ship idea. I dont think I can stand on that one(Timorous Deep) but thats OK.
I will try to spawn something on one and see what happens. I wonder if npcs can ride?
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